Situation Wink Murder

And a Little of the Laughing Game, just for Good Measure...


Greetings everybody, it’s me... Sam, just so you know. For the past two weeks, Sapphire has been frantically trying to both survive and track down a heinous villain in the rather delightful thing that is Situation Wink Murder – which I am perfectly willing to assure anyone who may ask is much more delightful than its name suggests. As you may have guessed, I am a fan of this particular game, I see it as an opportunity to just be someone that you wouldn’t usually have a chance to be; you have the chance to improvise freely, with barely any constraints and without the pressure of an audience watching. It is a time for extemporaneous larking. The other thing that I love about this game is the way that anything can happen, and how each and every person has just as much an effect on it as anyone else. Each character within the situation has its own relationships and back story that allows you to really immerse yourself in the game. It was wonderful to see people who wouldn’t usually be as confident really getting into it and being just plain brave.

We have been living through the mystery of a terrible murder (and very soon, a spree of murders) at a congregation of the world’s richest people that was put in place to allow them to invest in a newly discovered rock, the beautiful and exceedingly precious Volcanite:
“A rock worth more than its weight in diamonds and as pretty as a field of daisies.”
A fairly decent write up for a rock don’t you think? This rock, each guest was told, would be well worth investing in - its value was sure to rapidly increase in the coming years and would easily pay for itself tenfold. Both those who were rich of fair means and those who gained their wealth through criminal activities were in attendance which, naturally, led to some interesting little twists and rather a few intriguing relationships between each of the characters. Amongst all of this was a family, who, after some unfortunate occurrences, had found themselves drifting apart. In order to reunite them, their mother had brought them on a holiday with the aim to strengthen their bonds and make sure they got along better...  It was worth a try I suppose...

Being the son in this little family unit, it wasn’t long before I discovered that this family had an even greater little secret...

Killing my own mum would seem harsh if it wasn’t for the fact that I was secretly, along with my dear sibling, Tia, a malevolent and ruthless murderer. It was easy, and once someone so close to my character was out of the way, nobody could have suspected the poor mourning Collins children of such a heinous act. Imagine trying to reach out a sympathetic hand to a mourning child, only to see that fateful wink. The last thing you would ever see... That is the problem with being in the role of an “ungrateful, lonely and unhappy,” not to mention completely and utterly insane teenage boy, you can’t, and once your first victim is out of the way, the others just drop like flies... *evil and malicious cackle, like an icy wind in the atramentous gloom of only the darkest nights*

Sorry, I don’t know what came over me... So after, what I would call a kerfuffle, was out of the way, it was time for something a little more light hearted: THE LAUGHING GAME!
Now, I could hardly be considered even good at this game, but it is still relatively enjoyable for me to watch, especially when such joys as the train song comes out of it... Thank you Lavanya and Toni for such an outstanding rendition. All in all, a chuckleworthy end to a not so chuckleworthy couple of weeks that were strangely chuckleworthy in their own deadly way...

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