Situation Wink Murder
And a Little of the Laughing Game, just for Good Measure...
Greetings
everybody, it’s me... Sam, just so you know. For the past two weeks, Sapphire
has been frantically trying to both survive and track down a heinous villain in
the rather delightful thing that is Situation Wink Murder – which I am
perfectly willing to assure anyone who may ask is much more delightful than its name suggests. As you may have
guessed, I am a fan of this particular game, I see it as an opportunity to just
be someone that you wouldn’t usually have a chance to be; you have the chance
to improvise freely, with barely any constraints and without the pressure of an
audience watching. It is a time for extemporaneous larking. The other thing
that I love about this game is the way that anything can happen, and how each
and every person has just as much an effect on it as anyone else. Each
character within the situation has its own relationships and back story that
allows you to really immerse yourself in the game. It was wonderful to see
people who wouldn’t usually be as confident really getting into it and being
just plain brave.
We have been
living through the mystery of a terrible murder (and very soon, a spree of murders) at a congregation of the world’s richest people that
was put in place to allow them to invest in a newly discovered rock, the
beautiful and exceedingly precious Volcanite:
“A rock worth more
than its weight in diamonds and as pretty as a field of daisies.”
A fairly
decent write up for a rock don’t you think? This rock, each guest was told,
would be well worth investing in - its value was sure to rapidly increase in
the coming years and would easily pay for itself tenfold. Both those who were
rich of fair means and those who gained their wealth through criminal
activities were in attendance which, naturally, led to some interesting little
twists and rather a few intriguing relationships between each of the
characters. Amongst all of this was a family, who, after some unfortunate
occurrences, had found themselves drifting apart. In order to reunite them, their
mother had brought them on a holiday with the aim to strengthen their bonds and
make sure they got along better... It
was worth a try I suppose...
Being the
son in this little family unit, it wasn’t long before I discovered that this
family had an even greater little secret...
Killing my
own mum would seem harsh if it wasn’t for the fact that I was secretly, along
with my dear sibling, Tia, a malevolent and ruthless murderer. It was easy, and
once someone so close to my character was out of the way, nobody could have
suspected the poor mourning Collins children of such a heinous act. Imagine
trying to reach out a sympathetic hand to a mourning child, only to see that
fateful wink. The last thing you would ever see... That is the problem with
being in the role of an “ungrateful,
lonely and unhappy,” not to mention completely and utterly insane teenage
boy, you can’t, and once your first victim is out of the way, the others just
drop like flies... *evil and malicious cackle, like an icy wind in the
atramentous gloom of only the darkest nights*
Sorry, I
don’t know what came over me... So after, what I would call a kerfuffle, was
out of the way, it was time for something a little more light hearted: THE
LAUGHING GAME!
Now, I could
hardly be considered even good at
this game, but it is still relatively enjoyable for me to watch, especially
when such joys as the train song comes out of it... Thank you Lavanya and Toni
for such an outstanding rendition. All in all, a chuckleworthy end to a not so
chuckleworthy couple of weeks that were strangely chuckleworthy in their own
deadly way...
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